journey's end terraria release date

In the writing of this changelog, it was even more apparent than ever to our team just how much has been packed into this epic final major content update to Terraria. 3. Network N earns commission from qualifying purchases via Amazon Associates and other programs. On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits. There is now an option setting to activate/deactivate the Tile Grid overlay on both Gamepad and Keyboard/Mouse. They can also be combined with others to create new, rarer ones, or consumed to protect yourself in the big, bad, blocky outside world. Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs.

We’ve collected some more changes in the list below, but be wary of spoilers, if you’re that way inclined.

For those who would prefer an old school full text changelog, we have got you covered as well - this is available for download at the top of the thread linked above. Added a method of crafting placeable versions of Gem-studded Stone Blocks and walls normally found in worldgen. Fixed an issue where some Shroomite and Chlorophyte armor bonuses would not stack.

Added some protection against an issue where music tracks would keep playing quietly in the background when teleporting to other biomes. As an American, Dustin enjoys being asked to write about football and cockney rhyming slang.

Enemies should no longer spawn during Moon Lord's fight, unless they spawn outside of his radius in multiplayer. Attempting to craft another item while holding the previous crafted item on Gamepad will place the first item in your inventory to free up space. Fixed a very rare issue where a pyramid entrance overlapping a grassy cave would fill the entire pyramid with grass, Fixed an issue where spreading biomes would infect a far larger range than normal on Underground Desert walls, Fixed an issue where quitting while in the middle of a Slime Rain would reset its duration, Fixed a message about Slime Rain ending when quitting out of a Slime Raining world and joining one that has no Slime Rain, Fixed an issue where Corruption always took priority over Crimson, even if Crimson had far more blocks, Fixed a visual issue where background clouds would appear “impossibly low” in the ocean, Fixed a background issue where black borders could be seen at the bottom of the Underworld's background, Fixed some issues with black bars at the bottom of the sky right at the edge of the Underground layer, Fixed an issue where the top edge of the the underground layer's backwall would flicker into visibility on screen instead of off screen, Fixed a number of visual issues with Space Creature Costume, Fixed some spriting issues on the Raincoat, Removed a stray pixel while swinging weapons when wearing the female Snow Coat, Fixed a stray blue pixel on the Eater of Worlds Mask, Fixed an issue where some dyed Old One's Army armors would dye your backpacks and capes as well, Fixed an issue where some of the Old One's Army armors could not be dyed properly, or would retain colors from the player's default outfit, Fixed a layering issue where a female character's bare hand would be visible even when covered by gloves and shields, Fixed a wide variety of Cape related transparency issues, which should result in Capes looking better overall, Fixed a number of issues with and dramatically improved the way Shields and Capes draw/layer in relation to each other, Fixed a surprisingly difficult to resolve issue where Jim's Legs had a cape that did not play well with certain other vanity items, such as the Mermaid Adornment, Fixed an issue where Valhalla Knight's Helmet and Tam O' Shanter would bob awkwardly while moving, Fixed a visual issue where Vortex Armor had a weird bobbing effect, Fixed a visual issue where the Kimono would appear in front of Shoes accessories, Fixed a visual issue where players with Lamia/Mermaid Tail would somehow visually wear boots despite having no feet, Fixed an issue where blindfolds drew over the player's hair instead of under, Fixed an issue where dyes for face accessories and the familiar wig would not show up properly on the player's map head icon, Fixed an issue where Twilight Hair Dye only looked right when also using Twilight Armor Dye, Fixed an issue where a number of armors (Aaron's, Vortex, Nebula, Obsidian) had an unsightly band of graphical issues around the waist, Fixed an issue where Shield of Cthulhu would be slightly cut off graphically when dashing, Fixed some issues with the way Belt accessories display on the player during various animation frames, Animated accessories now no longer animate when paused, Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair Dye to generate excessive amounts of confetti, Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke that reacted oddly to dyes, Fixed an issue where Forbidden Armor's set bonus could create a spammy spray of sparks, Fixed a visual issue where head accessories on the map would be offset and jitter slightly when you moved, Fixed an issue where the player's head appeared in the wrong position on the map when riding some mounts, Scutlix Mount no longer makes Honey effects when summoned, Fixed an issue where backpacks and other such things drew at incorrect heights when on mounts, Fixed an issue where the Slime Mount was drawing offset by one half pixel, Fixed several hundred Pet/Dye combinations that came out either broken, invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye, Fixed an issue where the Keybrand wasn't actually in your hand when you swung it, Fixed a visual issue where Betsy's Wrath would hover outside of the player's hand when shooting it in some directions, Fixed an issue where the player swung Magic Daggers backwards when using them, Fixed a visual issue where some magic weapons would shake in the player's hand when you used them while moving, Fixed a visual issue related to holding up while grappling to platforms, and then using weapons, Reduced the chances and hopefully fixed a visual dust bug most often seen when using the Last Prism in a sandstorm, where spinning white crosses would float in place, Fixed a sprite issue that caused some Crimson and Underground background walls to not loop smoothly when moving horizontally, Fixed some stray pixels in a surface Crimson background, Fixed an issue where blocks would not be visible at all in extremely dark locations in the Underworld on Trippy/Retro lighting, Fixed an issue where the glowing parts of Meteorite and Martian Platforms would not change position to match when they were hammered, Fixed a stray pixel that would flicker off and on in the Goldfish Bowl, Fixed an issue where Pumpkin Blocks were missing some pixels, Fixed the Waterleaf Sprout sprite so that it isn't so hard to see, Fixed a sprite issue with several pianos where standing on them or placing items on them looked like they were floating, Fixed a subtle issue that almost no one noticed, where Ancient Manipulator's glow effect was off center by a few pixels, Fixed an issue where Goblin Tinkerer's sprite looked blurry/distorted, Fixed a spriting issue where a number of bipedal enemies had subtly broken walking animations, Fixed some extremely subtle stray pixels floating near Crimson Axe enemies, Fixed an issue where Celestial Pillars that were hovering “in” a small puddle or pond would have the pond appear in front of them, Fixed a visual issue where Tortoise-type enemies would be pushed down into the ground slightly, Fixed a number of minor sprite issues where pixels did not use the proper 2x2 format, Snow should no longer fall indoors when the ceiling is offscreen, Improved an issue where there were unusual red flickers when near the Underworld, Fixed an issue where waterfalls would fall through thin ice, Fixed a visual issue that happened if a player went underground during a Blood Moon, which would break the Blood Moon shader effect for the rest of that gameplay session, Fixed a layering issue where fishing line draw in front of Money Trough but the fishing rod drew behind it, Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for using it would cover each other, Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale, Fixed an issue where Miner's Wobble hasn't been working for a while, Fixed an issue where Dryad's Blessing leaves would turn black on certain lighting settings, Protected the blocks supporting the Locked Temple Door from being broken, resulting in a floating door, Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up, Fixed an issue where Meteorite ore flashed oddly and turned transparent when using Spelunker Potion, Fixed an issue where you could actuate falling blocks, make the block fall, and then place furniture on top of those spots and it would partially actuate as well, Fixed an issue with falling blocks floating in the air in multiplayer, Fixed an issue where Marble blocks actually merged with doors, Fixed inconsistent behavior between right and left facing hammered blocks and how they react to torches being placed near them, Fixed an issue where Crystal Blocks merged oddly with other blocks, Fixed an issue where a number of half-blocks put alongside a column of another block would have graphical issues, Fixed an issue where Desert Fossil was not revealed by Spelunker Potion, Fixed an issue where blocks that were under tree branches could not be hammered or actuated, Fixed an issue where you could place torches against sloped blocks facing right, but not left, Fixed an issue where Luminite Brick's art was not framed correctly, resulting in the tiles not visually connecting to each other, Fixed some issues interacting with Team Blocks that stemmed from no longer used mechanics, Fixed an issue where instantly destroying moss with explosives would drop no stone, Fixed an issue where the Drill Mount could hammer otherwise unhammerable tiles, such as Traps, Fixed a visual issue where unhammered dirt blocks surrounded by hammered dirt blocks on both sides would display incorrectly, Fixed an issue where Rainbow Bricks lost their rainbow effect when hammered, Fixed an issue where large blocks of placed spikes would turn black in the center, Different types of cloud blocks now blend with each other, Fixed an issue where sloped Rain/Snow Clouds did not show rain/snow in the sloped corner, Fixed an extremely rare exploit where meteorites could land and burrow into the Temple, destroying the Lihzahrd Bricks if it was exposed to the surface, Fixed an issue where sloped Inactive Stone blocks would unslope themselves the next time you joined the world, Fixed an issue where placing the Eternia Crystal on your spawn and respawning during the Old One's Army event would break the crystal, Fixed an issue where ice stalactites were offset slightly from their proper position, Fixed an issue where standing at a specific height beneath a chest would allow you to open it but instantly close it again, Fixed an issue where the mouseover range for some chests was extremely small compared to others, Fixed an issue where some Dressers were not eligible for Quick Stack to Nearby Chests, Fixed an issue where wiring some Lanterns by the base would only turn them partly off, instead of all the way off, Fixed some unusual behaviors when placing Teal Pressure Pads on the sides and bottoms of various hammered block shapes, Fixed an issue where the Lamp Post was not valid lighting for housing, Added map mouseover text to a number of tiles that did not have them, including Geysers, Wire Bulbs, and Enchanted Nightcrawler Cages.

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